![]() Adding a traffic light just stops the main flow of traffic from slowing down, as the unused house won't be outputting cars anyway. How long can you keep the cities of the world moving. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis. ![]() I can confirm traffic lights are almost always useless, except when you have some unused houses that you can't avoid connecting to a main road. From the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. Bridges are well-distributed, and the lower-left quadrant of the city exemplifies a main thoroughfare which several cul-de-sacs and neighborhoods have access to. Build a road network, one road at a time, to create a bustling metropolis. Highway routes that enable egress from this critical area should be considered. If you have to route some cars from one side of the city to the other, having a spare motorway makes it easy. Mini Motorways is a game about drawing the roads that drive a growing city. Then simply have every single destination on its own connection to a few houses, which almost completely eliminates traffic problems you might face.Īnother useful thing to know is that motorways are AMAZING, always pick one if you get the option, as later in the game everything depends on how fast your cars can get to their destination. Mini Motorways is a game about drawing the roads that drive a growing city. ![]() It's completely untrue!įor a square destination, you need 2-3 houses connected, and for a circle destination 4-5. If you want strategy, I just completed the daily challenge in fourth place with over 7000 points and I can tell you that the biggest misconception about this game is that all the houses and destinations of a colour need to be connected. ![]()
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